ðŋ PCG Editing
Ludus authors and edits Procedural Content Generation (PCG) graphs from the Ludus chat in the plugin window inside the Unreal Editor. It works on graph pins and parameters, and on the point generation and placement the graph drives.
This removes the manual graph work of wiring PCG nodes and retuning density and placement by hand.
How to useâ
- Open the Ludus plugin window in the Unreal Editor (Unreal Engine 5.4 to 5.8).
- In the Content Browser, open the PCG graph you want to change, or reference it by name in the chat.
- Type your request in the Ludus chat, naming the graph, pins, parameters, or placement to change.
- Review the staged graph and placement changes. Example prompt: "In PCG_Forest, raise tree point density on the slope and keep rocks off the path." Expected result: Ludus edits the graph pins and parameters that drive point generation, adjusts placement, and stages the graph for approval.
What Ludus can editâ
- PCG graphs, including pins and parameters.
- Point generation and placement.
Approvalsâ
Ludus will ask you for approval before making edits. See Approvals & Safety.