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ðŸ‘Ī MetaHuman Editing

Ludus edits MetaHuman face solver and contour tracker leaf settings from the Ludus chat in the plugin window inside the Unreal Editor. Semantic roots are read-only. Ludus does not rebuild identity or rewrite those roots; it only changes the guarded leaf settings you ask for.

This removes the manual click-through of MetaHuman solver and tracker leaves in the MetaHuman editor.

How to use​

  1. Open the Ludus plugin window in the Unreal Editor (Unreal Engine 5.4 to 5.8).
  2. Open the MetaHuman you want to change, or reference it by name in the chat.
  3. Type your request in the Ludus chat, naming the face solver or contour tracker leaf setting to change.
  4. Review the staged leaf-setting changes.

What Ludus can edit​

  • Face solver leaf settings.
  • Contour tracker leaf settings.

Options and limits​

  • Semantic roots are read-only. Ask for leaf settings by name, and say what must stay unchanged.
  • Ludus does not author a new MetaHuman identity from a prompt.

Approvals​

Ludus will ask you for approval before making edits. See Approvals & Safety.