ðĪ MetaHuman Editing
Ludus edits MetaHuman face solver and contour tracker leaf settings from the Ludus chat in the plugin window inside the Unreal Editor. Semantic roots are read-only. Ludus does not rebuild identity or rewrite those roots; it only changes the guarded leaf settings you ask for.
This removes the manual click-through of MetaHuman solver and tracker leaves in the MetaHuman editor.
How to useâ
- Open the Ludus plugin window in the Unreal Editor (Unreal Engine 5.4 to 5.8).
- Open the MetaHuman you want to change, or reference it by name in the chat.
- Type your request in the Ludus chat, naming the face solver or contour tracker leaf setting to change.
- Review the staged leaf-setting changes.
What Ludus can editâ
- Face solver leaf settings.
- Contour tracker leaf settings.
Options and limitsâ
- Semantic roots are read-only. Ask for leaf settings by name, and say what must stay unchanged.
- Ludus does not author a new MetaHuman identity from a prompt.
Approvalsâ
Ludus will ask you for approval before making edits. See Approvals & Safety.