Skip to main content

🛠ïļ Troubleshooting

If you encounter a bug in the plugin, use Report Bug in the top-right corner of the plugin interface.

This page covers solutions for some common plugin issues.

If an issue persists, reach the team on Discord or email support@ludusengine.com.

"Conversation Too Long"​

The current chat thread has accumulated too much history to continue.

Start a new chat. Long-term memory persists across chats, so Ludus keeps what it learned about your project. See Planning, Memory & Sub-agents.

An approval countdown expired​

Staged changes wait for your approval on a countdown. If the countdown expires before you act, the change is not applied and nothing touches your project. Prompt again, or re-run the step, to stage the change a second time. See Approvals & Safety.

Project indexing is paused or stuck​

Ludus indexes your project so it can read Blueprints, C++, data structures, and actors in level files.

  • The indexing overlay has pause and resume controls. If indexing is paused, resume it.

Recovering after an engine crash​

After an engine crash, restart the editor and open the plugin. Unsaved conversations recover on startup.

A request timed out​

Transient chat failures and timeouts retry automatically from the last checkpoint. Let the retry complete before re-sending the request. If it keeps failing, start a new chat.