Technical FAQ
Updates on Ludus AI Unreal Engine knowledge baseβ
Ludus AI is based on the connection to the unreal engine at the compiler level. Ludus knowledge is updated manually when significant changes are released in the game engine to keep the knowledge of AI up to date.
It is possible that if some function of the unreal engine was added in one of the last patches - Ludus does not know it yet. In such a situation, inform us about it on support@ludusengine.com and we will make sure to update the knowledge base as soon as possible.
What LLM does Ludus run on? Can I change it?β
Ludus uses mainly Anthropic. Users do not have the ability to change the LLM used in any case, but in the event of server overloads and other random situations, the provider can be changed by Ludus AI.