Workflow with UE5 codebase
General Unreal Engine questionsβ
If you want to get answers about the unreal engine itself, its functions and theoretical possibilities of performing specific tasks, it is good to use the Ludus Lite or Ludus Full models. Thanks to this, you will optimize the use of credits. When performing non-agent tasks, just switch to this model in the lower right corner of the plugin and ask about anything you want about Unreal Engine.
Select Ludus Lite or Ludus Full model in the plugin.
Ask Ludus about any of the features originally built into the Unreal Engine. The principles outlined in Prompting Basics also apply here.
Ludus will explain the implementation, what the function is or how it can be used in an accessible way. Ask him for all the additional information you need.
Understanding external plugins and custom versions of Unreal Engineβ
Ludus AI is not able to function properly on custom versions of the unreal engine and does not have knowledge of external plugins added to your engine. In the case of attempting to analyze blueprints containing nodes from external plugins, we cannot guarantee optimal solutions suggested by Ludus.
Best implementation practicesβ
For more on implementing the obtained results, see the Using C++ Code and IDE Usage Examples chapters.