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Using C++ code

The best way to work with Ludus AI generated C++ code​

When working with C++ code, we definitely do not recommend manual implementation of AI-generated code by copying the generated code to game files. Ludus AI has full knowledge of Unreal Engine from the plugin and web application level, but not necessarily about the many variables and complexity in your project.

The suggested code in the plugin, although it is correct, is often theoretical assumptions not based on the architecture of your project. In such a case, you only implement code snippets without a larger context of the project / files in which you want to make changes. This may cause errors or be completely ineffective.

The optimal way to implement solutions proposed by Ludus is to use an IDE - we especially recommend Cursor, which is characterized by the greatest reliability and the most convenient way to implement changes in Unreal Engine files.

You can learn more about this in the IDE Usage Example chapter.